Market Research Future (MRFR) reveals that the global interactive projector market is expected to exhibit a CAGR of approximately 21% during the evaluation period (2016-2023) and scale to a valuation of USD 3 billion by 2023.
The high rate of adoption of interactive projectors in learning and training institute is likely to boost the growth of its global market. The growing need for effective learning is transforming classroom activities. A growing of people towards digital classroom is expected to bolster the market growth. The need for smart learning is proving to be appreciable in corporate space as well. As a result, interactive whiteboards are being used in corporate training. The growing popularity of interactive whiteboards is expected to favor the global market. The game industry is a prominent end-user of interactive projector market. The increasing demand for games that gives them a real-world experience, is anticipated to escalate its market.
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The global interactive projector market study has been segmented on the basis of display type, projection distance, resolution, dimension, and application.
Based on the display type, the global interactive projector market has been segmented into LCD (Liquid Color Display), DLP (Digital Light Processing), and LCoS (Liquid Crystal on Silicon).
Based on the projection Distance, the global interactive projector market has been segmented into short throw, ultra-short throw, and standard throw. The ultra-short throw segment is expeted to generate high revenue for the interactive projector market.
Based on the resolution, the global intertactive projector market has been segmented into XGA, Wide HD, XGA, and Wide UXGA.
Based on the dimension, the global intertactive projector market has been segmented into 2D and 3D.
Based on the application, the global interactive projejctor market has been segmented into education, media & advertisement, healthcare, enterprises, hospitality & tourism, and others. The education sector is a high end-user of interactive projector as it aids in effective teaching and learning. The education segment is likely to register a high CAGR by the end of the forecast period.
By region, the global interactive projector market has been studied across North America, Asia Pacific, Europe, and the Rest of the World (RoW).
North America, due to robust technological advancements, is expected to lead in the global inertactive projector market. The high rate of adoption of interactive projectors in the education and government sectors is likely to surge the North American market. In Europe, the interactive projector market is likely to exhibit a robust growth pattern in the foreseeable future. The growing awareness among end-users is liekely to cast a positive impact on the European interative projector market. The Asia Pacfifc interactive projector market is anticipated to expand at lucrative CAGR over the evaluation period. As the BYOD concept trends in the APAC region, the interactive projector market is likely to surge. The growth of the APAC interactive projector market can be attributed to the growing demand for smart schools in emrging economies like India and Japan.
Seiko Epson Corporation (Japan), Boxlight Mimio (U.S), BenQ Corporation (Taiwan), ViewSonic Corporation (U.S), Mitsubishi Corporation (Japan), Infocus Corporation (U.S), Dell Inc. (U.S), Hitachi, Ltd. (Japan), Optoma Corporation (Taiwan), Christie Digital (U.S), Delta Electronics (Taiwan), NEC Corporation (Japan), Vivitek Corporation (U.K.), Touchmagix (U.S), Sony Corporation (Japan), Casio (Japan), Touchjet, Inc. (U.S), and Corporation (Japan).
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